Astroneer’s Switch Port: Great for exploring, not building bases
Pioneer It may be a survival game, but it always has more of a sandbox feel, thanks to the lower stress of its “survival” elements. In adventure mode, you die when the oxygen runs out – a gauge on the backpack shows how much is left – but oxygen is readily available through buildings, vehicles, or ropes that connect players to the oxygen line.
This made Pioneer Perfect for players who enjoy basic crafting and management, but prefer pursuing those goals in a low-pressure environment. The game drops an astronaut on a procedurally generated planet where players harvest resources, build their base, and explore the vast nooks and crannies in space. The new port of the Switch, which comes out on January 13, offers much the same fun experience but in a mobile environment, giving the game an edge for casual and creative gaming sessions. But if you are looking to build a denser base, Pioneer It’s still a better title on your Windows PC, which benefits from more precise controls and more processing power.
In most respects, I was pleasantly surprised by how much I enjoyed it Pioneer on the switch. The colorful, low-key art style translates beautifully to the console. This is key, as it is most of my time Pioneer It involves roaming around the vast and beautiful world map using a special beam gun to modify the environment and collect resources.
With these tools, the possibility of exploration in Pioneer It feels almost infinite. You can go deep into caves in search of mineral resources. You can reclaim strange cliffs and launch yourself away from them. You can literally hide in the heart of the planet and keep going until you appear on the other side. unlike Walheim, another game that removed survival mill from exploration and base building, no bosses for those soft gate areas.
The switch controls are decently intuitive: the correct trigger is either a pointer or the trigger cam, depending on whether or not the ray gun is set. When the pointer is on, players can pick up items such as seeds, resources, or basic items, as well as connect power wires and move the rope position. When the ray gun is shifted, the right trigger lights the area that will fix the gun. Flipping between these modes is a breeze. It’s also very comforting to hit the right trigger to make the ray gun go off justify, sucks the environment around you in a whirlwind.
Despite the kinetic satisfaction of exploration and rehabilitation, I struggled seriously with base building. It is very difficult to maneuver the joystick precisely over the object capture window, which is annoying when you are trying to get small materials out of your packaging, and paste them on different printers for manufacturing purposes. (I can imagine a Joy-Con drift would make this even more frustrating.) It’s disappointing because this is being Base building game. I’ve always been a management simulation player primarily on PC – I’m a patient who loves a heavy menu, lots of inventory management, and high-pressure situations, and I usually play these games with a mouse.
I originally played Pioneer On PC in 2019. I focused more on goals like building a shuttle and launching myself into space. I wasn’t just exploring or exploring for surrounding fun – I used reclamation tools to create long slopes my astronaut could “sledge” down, and streamlined paths to precious resources. I eventually got lazy and just started sticking dirt containers into a soil centrifuge, which extracted essential resources for me. While I haven’t personally experienced it, I know that frame rate struggled on Xbox during the game’s initial launch, especially for gamers who built a more substantial base. I didn’t build a base big enough into my switch to notice the same issues, but due to the console’s lower processing power I can see it on the way.
Playing on the Switch has not diminished the enjoyment of pure exploration in the game. If anything, it prompted me to explore more — there’s just something about using a console to crossover that will always feel more natural to me, as someone who grew up playing Nintendo games. More than that, the interchangeability means I access the game more frequently for cool gaming sessions in Creative Mode, where I can really count on the sandbox nature of the game, using less config to gather resources and more for outright tricks. In my current save file I built quite a bit – but I dumped the core of the mountain.
As a dedicated fan of simulation and base building games, I am happy to have two places to play PioneerEach gives me a different focus – the PC for building bases, switching to run and do stupid things. While I would have liked the Switch to be a more straightforward platform for the actual core management, the portable option gives me more opportunities to play in the game world. with PioneerExpanded and mutable map, this is still an embarrassment to fortunes.
Pioneer It will be released on January 13th on the Nintendo Switch. Also available on PlayStation 4, Windows PC, and Xbox One. These impressions are based on the final “Retail” switch download code provided by System Era Softworks. you can find Additional information about Polygon’s ethics policy is here.